ABIS 2016

22nd International Workshop on Intelligent and Personalized Human-Computer Interaction



ABIS 2016 is an international workshop, organized by the SIG on Adaptivity and User Modeling of the German Gesellschaft für Informatik. For more than 20 years, the ABIS Workshop has been a highly interactive forum for discussing the state of the art in personalization and user modeling. Latest developments in industry and research are presented in plenary sessions, forums, and tutorials. Researchers, Ph.D. students and Web professionals obtain and exchange novel ideas, expertise and feedback on ongoing research before submitting their work to major conferences such as CHI, UMAP, WWW and SIGIR.

Workshop Program

9:15 Introduction

9:30 Keynote Milos Kravcik: Towards Adaptive Support of Self-Regulated and Workplace Learning

10:30 Coffee Break

11:00 Paper Session 1

  • Saraschandra Karanam, Herre van Oostendorp: Modeling Age-related Differences in Information Search
  • Enes Yigitbas, Stefan Sauer: Customized UI Development Through Context-Sensitive GUI Patterns
  • Wolfgang Wörndl: Solving Tourist Trip Design Problems from a User’s Perspective

12:30 Lunch Break

14:00 Paper Session 2

  • Thomas Neumayr, Mirjam Augstein, Stephan Vrecer, Werner Kurschl, Josef Altmann: Learning Special Input Methods with Personalized Game Applications
  • Ahmed Elnaggar, Dirk Reichardt: Analyzing Hand Therapy Success in a Web-Based Therapy System
  • Dominik Heckmann: Ubiquitous User Modeling (invited talk)

Introduction

User modeling and adaptive systems deal with creating and maintaining a user model with the aim to adapt interactive systems. User models can be inferred from implicitly observed user behavior or explicitly entered information, such as the user’s profile data, the user’s current location or items that the user browsed, searched, tagged or bought earlier.  Applications of personalization include recommendations of items, location-based services, updates on friend activities, interest-based portal sites, educative games and personalized guidance or help.

With the ongoing transition from desktop computers to mobile devices and ubiquitous environments, the need for more and better user modeling and personalization to adapt to changing contexts in various situations is even more important. But this also poses new challenges, including privacy problems and questions of user control. Systems may draw wrong conclusions about a user’s search actions, limit functionality due to badly designed personalized menus, or may inadvertently disclose sensitive information to colleagues and friends.  In addition, the user experience is becoming more important in a mobile and connected world. It may not be only important to deliver the absolute best recommendations, but have fast and “good enough” recommendations. On the one hand, there is a battle for the attention of users. On the other hand, the cost of wrong adaptation is very high, users may quickly switch to different applications and service, if he or she is getting annoyed.

Personalization does not need to be limited to generating lists of recommendations: adaptations such as personalized maps, tailored menus, link annotation and scripting potentially have a greater effect on the user experience. A particular design issue is the explanation of why items are recommended, or which interface elements have been adapted – and how this can be made undone, if needed. And how can one encourage users to inspect and adjust their user profiles, collected information and privacy settings?

Topics

Topics include but are not limited to:

  • Obtaining user data: logging tools, aggregation of data from social networks and other Web 2.0 services, location tracking, sensor networks
  • Modeling user data: collaborative filtering, cross-application issues, contextualization and disambiguation, use of ontologies and folksonomies
  • Personalization and recommendation: applications in social networks, search, online stores, mobile computing, e-learning, automotive domain, assisting elderly or handicapped persons and other applications areas
  • Privacy issues, transparency, user control and scrutability
  • Adaptive or intelligent user interfaces: adaptive dialogues, menus or other means of interaction, intelligent agents, feedback mechanisms, interaction with ubiquitous environments, new paradigms in human-computer interactions
  • Personalized interaction: approaches to personalize user input or system feedback (involving novel interaction paradigms), related prototypes and studies
  • Adaptive support for learning and teaching: methods and tools for individual support in the knowledge acquisition process, adaptive support for collaborative learning
  • Evaluation and user studies: laboratory studies, empirical studies in the field and analysis of existing corpora of usage data

Submission

The ABIS workshop will accept the following submission types:

  • Full papers (8 pages) representing mature work with a proper evaluation
  • Short papers and demos (4 pages) representing work in progress and early promising results
  • Vision and position papers (2 pages) that provide future directions; visions may be bold, but should be backed up with relevant literature

In addition to regular workshop submissions, we specifically aim to invite Master and Ph.D. students to submit their research plans and to present their work to the community. Students are encouraged to submit and present their work in English, but submissions and presentations in German are welcome as well.

  • Doctoral consortium papers (3 pages) present preliminary results or insights, plus concrete open research questions and planned future work
  • Thesis abstracts (1 page) are summaries of recently submitted Bachelor, Master or Ph.D. theses, including a (permanent) link to the paper download

All accepted papers will be published in the Poster and Workshop Proceedings of Mensch und Computer 2016 and be additionally made available via the ABIS website.

Researchers and students will be encouraged to submit abstracts of published work, which they then can present to the German HCI community. In order to further increase visibility of this work, paper and thesis abstracts will be published online at the ABIS website, including a link to the original paper.

The proceedings of ABIS 2016 will be published in electronic form by Oldenbourg Wissenschaftsverlag as part of the Mensch & Computer 2016 Conference proceedings.

Submissions should be submitted in PDF format via EasyChair. Please format your paper according to the template and author guidelines from M&C 2016 (“Autorenrichtlinien Vorlage (MS WORD)“). The template is in German, but should be self-explanatory. Unfortunately, there is no template for Latex. The maximum length of your paper depends on the submission category that you have chosen.

Please submit your papers via EasyChair: https://easychair.org/conferences/?conf=abis2016

Should you have questions regarding the submission process, please contact us.

Important Dates

  • Submissions: 22 May 2016 29 May 2016 (extended!)
  • Notification: 19 June 2016
  • Camera-Ready: 3 July 2016
  • Workshop day: 4 September 2016 (Sunday)

Organizers

Program Committee

Alexandros Paramythis (Contexity AG)
Dietmar Jannach (TU Dortmund)
Ernesto William De Luca (Georg-Eckert-Institute – Leibniz-Institute for international Textbook Research)
Maria Bielikova (Slovak University of Technology in Bratislava)
Martin Atzmueller (University of Kassel)
Stephan Weibelzahl (Private University of Applied Sciences Göttingen)

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